Almost the whole interface has a new look: windows, HUD, login, character screens, tooltips, menus. Clan skills become clan buildings. Some warrior and mage skills use different stats. And a lot of small things work better.
Windows
- Change Every window has its own icon.
- New Buttons and windows now make sounds.
- Change Item Tooltips look the same everywhere.
- Change A greyed-out option in a right-click menu tells you why it is off.
- Change A price you cannot afford is red, in every shop and at every station.
- New Clan & Character level badges added. They change their look as you reach higher tiers.
Clans
Change Clan skills are now clan buildings
Your clan builds four buildings. A clan point starts the next level of a building. Members donate the items and gold it needs. When it is full, the building levels up and the bonus comes.
Building | Old skill | Gives per level | |
|---|---|---|---|
| Treasury | Clan Treasurer | More gold from monsters |
| School | Clan Trainer | More EXP |
| Training Ground | Warmaster | +3 attack, +2 defense |
| Council Hall | Champion Mentor | Clan cape, +1 all stats |
- Each building has 50 levels. Each level needs 2 or 3 kinds of materials plus gold donations.
Clan Tokens: you earn them from clan daily quests and from donating. The more you give, the more you get. They stay with you even if the clan disbands.- If you donate more than needed, the extra comes back to your bag.
- With this update: every clan's building levels went back to 0 and all spent clan points were refunded. Clan capes from the old Council level were removed. You get a cape back as your Council Hall levels up.
Members and ranking
- New Contribution score: how much you do for the clan, from daily quests and donations. The member list shows it. It resets when you leave the clan.
- Change Members are ranked by contribution, then level, then time in the clan. The weekly and all-time rankings are gone.
Clan window
- Change The Buildings tab shows the four buildings. Click one to see what it needs, donate, and see who gave what.
Character window
- Change These windows have been reworked: Character, Skills, Professions, Emotes and All Stats button.
- Change STR, VIT, DEX and INT show your full stat: your points + items + cape + buffs. The part that is not from your points is shown in brackets, like (+8).
- Change The stat tooltip shows what the full stat gives you.
- New All Stats now lists your Accuracy and Evasion against monsters, where they come from, and their maximum.
- New Skill tooltips show the next level: every number that changes is shown as "now → next".
- New Skill tooltips show which stats make the skill stronger, like Boosted by: STR ++++ · VIT + · DEX +. More plus signs, more effect.
- Change Skill slots, quick slots and buff boxes are colored by tier: normal, master, grandmaster, perfect.
- Change
The forbidden skill slot has its own icon and clearer text: "rival school, 50% less power". The unlock level is written as "level 50". The book that teaches it is named. - ChangeInteracting with a Skill teacher now opens up your skill tab
Skill balance
How to read the tables: Attack is your Class Attack. Grade grows with the skill's level; it is explained under the mage table.
Thanks to Jent for the detailed research and analysis behind these stat changes.
Change Warrior skills: Vitality matters more now
Before, the stat part of these skills came mostly from Strength. Now it comes from Vitality. Strength still powers them through your Class Attack, so it stays important, but Vitality now adds a lot more than it did. Cooldowns did not change.
Skill | Before | Now | |
|---|---|---|---|
![]() | Iron Body (defense buff) | (200 + STRĂ—0.2 + VITĂ—0.5) Ă— Grade | (95 + STRĂ—0.2 + VITĂ—2) Ă— Grade |
![]() | Spirit Wave | AttackĂ—2.1 + (AttackĂ—4 + STRĂ—3 + VIT) Ă— Grade | AttackĂ—2.1 + (AttackĂ—4 + VITĂ—4) Ă— Grade |
![]() | Earthbreaker | AttackĂ—2.1 + (AttackĂ—3 + STRĂ—4 + VITĂ—3) Ă— Grade | AttackĂ—2.1 + (AttackĂ—3 + VITĂ—7) Ă— Grade |
![]() | Spirit Cannon | AttackĂ—2 + (Attack + DEXĂ—3 + STRĂ—5 + VIT) Ă— Grade | AttackĂ—2 + (Attack + DEXĂ—3 + VITĂ—6) Ă— Grade |
![]() | Ring of Ruin | AttackĂ—2 + (AttackĂ—2 + DEXĂ—2 + VITĂ—2 + STRĂ—4) Ă— Grade | AttackĂ—2 + (AttackĂ—2 + DEXĂ—2 + VITĂ—6) Ă— Grade |
What it means: with a balanced build (STR and VIT equal), the four attack skills do the same damage as before. With high Strength and low Vitality they hit less; Spirit Cannon feels it most. With high Vitality they hit more. Iron Body: the fixed part goes down from 200 to 95, and Vitality counts 4 times more. Low Vitality, much weaker buff. High Vitality, stronger buff. A balanced build gets a little less than before.
Change Mage wind skills: Dexterity counts more, Intelligence a little less
Skill | Stats before | Stats now | |
|---|---|---|---|
![]() | Storm Field | INTĂ—9 + (INTĂ—5.8 + DEXĂ—2.9) Ă— Grade | INTĂ—7.5 + DEXĂ—3 + (INTĂ—5 + DEXĂ—4.5) Ă— Grade |
![]() | Wind Orbs (buff) | INTĂ—2 + (INTĂ—0.9 + DEXĂ—0.5) Ă— Grade | INTĂ—1.6 + DEXĂ—0.8 + (INTĂ—0.7 + DEXĂ—0.9) Ă— Grade |
![]() | Breeze Mend | (INTĂ—1.8 + VITĂ—0.5) Ă— Grade | (INTĂ—1.5 + DEXĂ—0.6 + VITĂ—0.5) Ă— Grade |
![]() | Gust Wave | INTĂ—3.4 + (INTĂ—3.2 + VITĂ—0.8) Ă— Grade | INTĂ—2.9 + DEXĂ—1 + (INTĂ—2.8 + DEXĂ—0.8 + VITĂ—0.8) Ă— Grade |
What it means: a mage with very high INT and low DEX loses a little. A mage who also raises DEX gains. The Weapon Attack parts did not change.
What Grade means
Every skill formula has a part in brackets, like (AttackĂ—4 + VITĂ—4). Grade is how much of that bracket you get. It depends only on the skill's level, and it is the same table for every skill in the game, warrior or mage. The part outside the brackets does not change with level.
At Normal 1 you get 5% of the bracket. At Perfect 1 you get all of it. At Perfect 10 you get 129%.
Example: Spirit Wave with Attack 300 and VIT 60. Outside the brackets: AttackĂ—2.1 = 630. Inside: AttackĂ—4 + VITĂ—4 = 1440.
At Normal 1: 630 + 1440 Ă— 5% = 702.
At Perfect 1: 630 + 1440 Ă— 100% = 2070.
Find your skill's tier in the top row and its level in the left column. Normal has 15 levels; the other tiers have 10.
Level | Normal | Master | Grandmaster | Perfect |
|---|---|---|---|---|
1 | 5% | 34% | 66% | 100% |
2 | 7% | 36% | 69% | 103% |
3 | 9% | 38% | 72% | 106% |
4 | 11% | 40% | 75% | 109% |
5 | 13% | 50% | 80% | 114% |
6 | 15% | 52% | 82% | 116% |
7 | 17% | 55% | 84% | 118% |
8 | 19% | 58% | 87% | 121% |
9 | 20% | 61% | 90% | 124% |
10 | 22% | 63% | 95% | 129% |
11 | 24% | – | – | – |
12 | 26% | – | – | – |
13 | 28% | – | – | – |
14 | 30% | – | – | – |
15 | 32% | – | – | – |
Change Magic Defense: Intelligence and Vitality now count the same
Before, Intelligence counted 3 times more than Vitality. Now they count the same. A warrior with high Vitality gets more magic defense than before; a mage with very high Intelligence gets a little less.
Stat | Before | Now |
|---|---|---|
Intelligence | 3 | 2 |
Vitality | 1 | 2 |
Items and drops
- Change Meteor drops for skill items:
Skill Scroll still drops from every meteor.
Skill Book drops less often.
Skill Codex is the same.
Book of Forbidden Spells drops much more often. Same for all 13 meteor types. - Buff
Monster cards drop much more often from ordinary monsters, in all four regions. Bosses are not changed. - Buff
Riding Medallion now drops from every ordinary monster in Peaceful Valley and Frenzied Plains, and more often than before. Before, only Peaceful Valley monsters dropped it. - Fix An item could show different stats in your bag and in the Trading Post. Now an item looks the same everywhere.
- Fix Stats from socketed stones were mixed into the item's own stats, so a weapon could look like it had stats it did not have. Now they show only under the stones.
Item names
Three items had the wrong stat in their name. They always gave critical chance or attack speed; only the names change.
Before | Now | What it gives | |
|---|---|---|---|
![]() | Precision Potion | Critical Potion | Critical hit chance |
![]() | Mount Talisman: Precision | Mount Talisman: Critical | Critical hit chance |
![]() | Mount Talisman: Agility | Mount Talisman: Nimbleness | Attack speed |
Shop
- New Pick how many to buy: 1, 10, 100 or 1000.
Each potion is one row now, instead of separate rows for 1, 10 and 100.
Party and dungeons
- Change You cannot add members to a party while it is in a dungeon run. A member who leaves during a run is sent out of the dungeon.
- Change When a run starts, the group comes off the Party Finder.
- Change "Disband" now asks "Are you sure?" first.
- Change The party list shows where each member is. On phones, tap a member to see it.
- Change The dungeon keeper tells you why you cannot start a run.
- Fix Party, duel and market requests no longer get refused when you send them quickly.
Inventory, chest and bestiary
- New Island chest menu now has two buttons. Take all button takes every item inside your chest to your inventory. Store matching button, stores the matching items from your inventory and deposits them to your chest.
- Change Right-click moves an item to the chest from your inventory and vice versa.
Encyclopedia
- New The socket stone page shows every refine level up to max: the stat, the fee and the stones needed. It also lists the alchemists where you can refine it.
HUD
- NewUnspent stat points show a marker on the portrait.
- Change If a player has PvP on or is in a duel, their whole name tag is red for everyone.
Phones
- NewNow you can sprint on mobile. Just push the joystick a bit further.
- Change Chat, PvP and auto-hunt buttons moved to the bottom left, so they no longer cover the party and quest list.
- Change Quests and party fit on the left without scrolling. The edge tab folds them.
- Change The dungeon countdown and a bigger Leave button sit right under the map.
- Change Map buttons are inside the map and smaller. The menu slides in from the right.
- Change Buff boxes are half size. Tap one to see its tooltip, tap again to close it.
- Change Every tooltip opened with a finger closes on the next tap.
- Fix Walking with the joystick no longer clears your target.
- Fix Using two fingers on the HUD no longer causes accidental drags.
- Fix Turning the phone sideways left the chat box at the wrong size.
Trading
- Fix In player trade, an item dragged from your bag landed in the first slot, not where you dropped it. Now it goes where you drag it.
- Fix The first trade request could get a "partner is waiting" error.
Crafting
- Change The blacksmith tells you why something is refused.
- New You now see a message when you gain crafting EXP, like other professions.
Island
- Change You cannot place furniture on the path from the dock to the NPC spot and the build spot. The preview shows it.
NPCs and quests
- Fix The main quest chain no longer starts before the island chain is finished. If your main quest was stuck because the departure NPC was missing, it is fixed when you log in.
- Fix Clicking an NPC always gets a reply. Clicking something usable while auto-hunt is on stops the hunt and does the click.
- New The keeper of a cleared camp now speaks: "You cleared this camp. Well done!"
World and performance
- Change The game runs smoother on weaker devices and phones.
- Fix On bridges and raised ground, loot drops at the right height.
- Fix Monster health bars show the right health the moment they come into view.
Login and character select
- Change If your browser fills in your saved login, you see it right away.
- Change Deleting a character asks you to confirm and shows a countdown in the list.
Settings, chat and social
- Change The settings menu has been improved.
- Change When chat is closed, old lines fade out.
- Change Mail shows reward items as cards you can hover.
- Fix A bug in the Account part of Settings could freeze the game.
Languages
- Change Many texts were retranslated in 24 languages.
- Change Chinese, Japanese and Thai break lines in the right place. Arabic reads right to left.
- Fix Broken critical stat terms in Korean, Thai, Vietnamese and Chinese. Repeated syllables in Dutch, Italian and Filipino. The Thai chat icon.
Thank you for playing and for staying with us. Tell us what you think on Discord.











