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CLOSED BETA · OCTOBER 16In the browser · No download

Swordwound

A free MMORPG you play in your browser. Build up your island and take on bosses with your clan.

GenreMMORPGPlatformBrowser
01 · World

There is a lot of ground to cover

Every region has its own enemies, its own materials and its own risk. The further out you go the better the loot, and the longer the walk back.

Peaceful Valley
Peaceful Valley, Swordwound

Peaceful Valley

Where you pick up your first sword. Boars, wolves and snakes, and none of them puts you down in one hit. The first log and the first stone for your island come from here.

Level 1 - 24Difficulty Easy

Frenzied Plains

The open ground past the valley. Little cover, and nothing here comes one at a time. The first place you ask whether your gear is good enough.

Level 25 - 39Difficulty Medium

Thirsting Desert

Sand that burns by day and freezes by night. You see what is coming from far away, and it sees you. This is where you start planning a trip instead of taking one.

Level 40 - 54Difficulty Hard

Ashen Realm

Basalt and ash. The ground is still warm. The loot here is the first that other players will fight you for.

Level 55 - 69Difficulty Hard

Sleeping Dragon Cape

A green headland reaching into the sea. Look at the rocks once and you understand the name. Nobody comes here alone twice.

Level 70 - 84Difficulty Hard

Dawnmist Forest

The mist never lifts, not even at dawn. Ten paces in, you cannot see the eleventh. Some of the best materials in the game are in here, and so is the easiest place to get lost.

Level 85 - 94Difficulty Hard

Blackened Bay

The last stop. Dark water, dead ground, and a long way back. Nothing here falls to one player, and the best gear on the server comes from this bay.

Level 95+Difficulty Hard
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02 · Classes
MELEE · PLAYABLE NOW

Warrior

First into the pack and last out of it. Heavy armor and a wide swing pull everything onto you, so the group behind you can breathe. Easy to learn. Hard to master.

DamageEnduranceRange
AREA DAMAGE · PLAYABLE NOW

Mage

One spell clears a whole pack. One hit at the wrong moment and you are down. Nothing breaks a meteorite faster; anything that reaches you is the warrior's problem.

DamageEnduranceRange
03 · Content

Gather, carry, build

Swordwound fits in one sentence: gather out there, carry it to your island, build the island up, go further out. Everything below hangs off that loop.

Core loop
Island
Content: your island

Your Own Island

Everything you carry back ends up here. Every log, every stone, every piece of loot builds the island up, and the bigger it gets, the further out you can go. Build it, widen it, hold it.

Content: mobs

Mobs

Every region has its own monsters. One is easy. A pack teaches you something. What they drop decides what you build next.

Content: bosses

Bosses

They spawn on a clock and the whole server hears about it. It's not about who gets there first. It's about who is still standing. The best gear in the game starts with what they drop.

Content: meteorites

Meteorites

They fall all over the world and pull the swarm to them. Breaking one takes time. Holding it takes a crew. What comes out is the most valuable ore in the game.

Content: mounts

Mounts

The world is too wide to cross on foot. Feed your mount, level it, armor it. The faster it is, the more trips you make, and every trip is more material.

Content: clans

Clans

A shared vault, shared buildings on the island, and wars over ground. What you cannot take down alone, you take down together.

Content: PvP

PvP

Anyone out there can pick a fight with you, and fights break out over bosses, meteorites and good ore. Lose, and you lose nothing but the fight.

Content: dungeons

Dungeons

The door opens for a group, and the inside is a little different every time. The deeper you go, the better the reward and the harder the way back out. Where you stop is your call.

Content: professions

Professions

Smith, miner, cook, alchemist, fisher. What you make matters as much as what you gather. Some of the best gear in the game comes from another player, not a shop.